Farah's Curriculum Vitae
Personal Particulars
Current Position: Lecturer of Interactive Media
Date of CV updated: 25th November 2023

Academic and Professional Qualifications

Year Degree Discipline University
2017 Doctor of Philosophy (PhD) Multimedia Universiti Utara Malaysia
2006 MSc. Information Technology Information Technology Universiti Kebangsaan Malaysia
2002 Bachelor Hons Computer Science (Multimedia) Universiti Teknologi Malaysia

Titles of postgraduate thesis written:
  • PhD - A Systematic Production Model for Learner-Generated Comic
  • Masters - Simulasi Rambut: Implementasi Berasaskan Versi baru Model Wisp

Main Areas of Research Interest
  • Edutainment
  • E-Learning 
  • Intelligent Media Computing
  • Immersive Technology
  • Computational Creativity

Completed/On-going Research Project
Title FunderReference number
The Impact of Bitmoji Virtual Classroom Towards Students Engagement in MOOCs UTeM PJP/2022/FTMK/TVET/S01951
Application of Virtual Reality in Fostering Jawi Script Learning based on Kod Jawi Theory: Preparing for Cultural Metaverse UTeM PJP/2022/FTMK/S01898
Towards Ethical Connected Society: A Mobile-based Persuasive Computing Tool to Cultivate Teenagers Awareness on Cyberbullying UTeM PJP/2018/FTMK(5D)/S01633
A Design Framework for Student-Generated Educational Comics via Digital Storytelling MOE FRGS/2/2014/ICT05/UUM/02/1
Instructional Comics as a Strategy to Improve Students' Performance in WWW Programming UUM SOTL-UTLC-UUM 2015
Web Based Avatar Design: Adapting The Concept of 1Malaysia UTeM PJP/2010/FTMK(11E)S694
Interactive Reading Tool for Preschool-Aged Children: A Phonetic Approach UTeM PJP/2009/FTMK (10D) S559
The Development of Interactive CD Learning for The Treatment of Autism Children UTeM PJP/2008/FTMK(6)
The Development of Multimedia Ubiquitous m-Learning System Science Fund 01-01-14-SF0008/L00006
Intellectual Property
  • Learner-Generated Comics Production Model - LY2018001520
  • AMI3L - Aplikasi Membaca Interaktif: Lihat, Latih, Lancar - LYN2013000189

List of Awards
Award Date Location Achievement
Anugerah Penyampaian Dan Pengajaran Inovatif: Pengalaman Pembelajaran Imersif (AAU2022) 1 November 2023 UTeM, Melaka Winner
International Research and Innovation Technology Competition 2023 (i-Ritec 2023) 25 September 2023 UTHM, Johor Gold
Carnival of Research and Innovation(CRI) 2022 26 June 2022 UMK, Kelantan Gold
Innovation and Invention Competition through Exhibition(iCompEx) 2021 17 May 2021 POLIMAS, Kedah Silver
International e-Learning Carnival & Conference(ELCC)2019 26 June 2019 UTeM, Melaka Silver
Sintok International Games & Gamification (SIGG) 2018 3 October 2018 UUM, Kedah Gold
International Invention, Innovation & Tech Exhibition (ITEX)2013 9-11 May 2013 KLCC Silver
Malaysia Technology Expo (MTE) 2012 16-18 Feb 2012 PWTC Bronze
Anugerah Perkhidmatan Cemerlang (APC) 2018 UTeM, Melaka Recipient
Number of citations


Publications in high index journals


Source: Scopus

Publication List
Articles Type
Mohd,C. K. N. C. K., Shahbodin, F., Azman, F. N.. Yuwono, J., Gunarhadi, G., Yusuf, M. & Supratiw, M.(2023). Digital Screening Tools for Autism Spectrum Disorder: Opportunities and Challenges. Journal of Namibian Studies34(2), 1434-1450Journal
Pinandita, T., Mohamad, S. N. M., Azman, F. N., Himawan, H. (2023). An Analysis of Technology Issues in Mobile Augmented Reality. Informatica47(2023), 23–30Journal
Kamarudin, N. A., Ikram, R. R.R., Azman, F. N. & Salahuddin, L. (2022). A Design of Gamification Artificial Intelligence Coding Activities to Improve Cognitive Skills among Primary Students. Proceedings of Mechanical Engineering Research Day 2022, (p. 23–30)Proceeding
Kamarudin, N. A., Ikram, R. R.R., Azman, F. N., Ahmad, S. S. S. & Zainuddin, D. (2022). A Study of The Effects of Short-Term AI Coding Course with Gamification Elements on Students' Cognitive Mental Health. TEM Journal11(4), 1854-1862Journal
Kamaruddin, N. N. M., Azman, F. N. (2023). Animation Development for Tourism: Replication of Studio Ghibli's Technique. In Proceedings of the 3rd International Conference on Intelligent and Immersive Technology, (p.129–131)Proceeding
Zaibon, S. B., Azman, F. N. & Shiratuddin, N. (2019). Instrument for Evaluating Digital Educational Comics. International Journal of Advanced Computer Research9(44), 316-324Journal
Azman, F. N., Zaibon, S. B., Shiratuddin, N. & Dolhalit, M.L. (2019). Evaluation of Production Model for Digital Storytelling via Educational Comics. Intelligent and Interactive Computing, 513-524Proceeding
Azman, F. N., Zaibon, S. B., Shiratuddin, N. & Dolhalit, M.L. (2019). Strategies for Learner-Generated Comic Production in Classroom: A Comparative Analysis. International Journal of Human and Technology Interaction (IJHaTI),  3 (1), 65-74Journal
Azman, F. N. & Dolhalit, M. L. (2018). Towards a Persuasive Computing Approach for Cyberbullying Awareness in Social Media. In Proceedings of Innovative Research and Industrial Dialogue’18 (p. 248-249).Proceeding
Azman, F. N., Zaibon, S. B., & Shiratuddin, N. (2018). A Revised Production Model of Learner-Generated Comic: Validation through Expert Review. In MATEC Web of Conferences (Vol. 150, p. 05044). EDP Sciences.Journal
Azman, F.N, Zaibon, S.B. & Shiratuddin, N. (2018). Modelling Learner-Generated Comic Production: An Initial Design. Journal of Engineering and Applied Sciences. 13, 2237-2241.Journal
Zaibon, S. B., Azman, F. N., & Shiratuddin, N. (2018). Enhancing Performance of Student in Web Programming using Digital Educational Comics. Journal of Telecommunication, Electronic and Computer Engineering (JTEC), 10(2-4), 161-165.Journal
Dohalit, M. L., Salam, S. N. A., Mutalib, A. A., Yusoff, M. S. B., & Azman, F. N. (2018). Persuasive Multimedia in Truancy Awareness (PMTA): Integration of Persuasive Design Principles. Journal of Telecommunication, Electronic and Computer Engineering (JTEC), 10(1-11), 33-37.Journal
Azman, F. N., Zaibon, S. B., & Shiratuddin, N. (2016). Pedagogical Analysis Of Comic Authoring Systems for Educational Digital Storytelling. Journal of Theoretical & Applied Information Technology, 89(2).Journal
Azman, F. N., Zaibon, S. B., & Shiratuddin, N. (2016). Toward the Development of an Instrument to Evaluate Learner-Generated Comics. International Journal of Interactive Digital Media, 4(2), 28-32.Journal
Azman, F. N., Zaibon, S. B., & Shiratuddin, N. (2016). A Study on User’s Perception towards Learner-generated Comics. International Review of Management and Marketing, 6(8S), 37-42. Journal
Azman, F. N., Zaibon, S. B., & Shiratuddin, N. (2016). The Impact of Instructional Comics towards Student Performance in WWW Programming. In 1st Inspirational Scholar Symposium ISS2016 (p .56-65).Proceeding
Azman, F. N., Zaibon, S. B., & Shiratuddin, N. (2016). User’s Perception on Learner-Generated Comics: A Preliminary Study. In Challenge of Ensuring Research Rigor in Soft Sciences, vol 14. European Proceedings of Social and Behavioural Sciences, Future Academy (p. 643-650)Proceeding
Azman, F. N., Zaibon, S. B., & Shiratuddin, N. (2015). Pembangunan Komik Pendidikan sebagai Solusi kepada Stigma Sosial Pembaca Malaysia: Isu, Elemen dan Implikasi. International Journal of Creative Future and Heritage, 3(2), 85-98.Journal
Azman, F. N., Zaibon, S. B., & Shiratuddin, N. (2015). Comics in Academia: A Visual Insight to its Trends & Innovations. International Journal of Interactive Digital Media, 4(2), 7-12.Journal
Azman, F. N., Zaibon, S. B., & Shiratuddin, N. (2015). Digital Storytelling Tool for Education: An analysis of Comic Authoring Environments.  In Advances in Visual Informatics. Cham: Springer International Publishing, 2015 (p.347–355).Proceeding
Azman, F. N., Zaibon, S. B., & Shiratuddin, N. (2014). Teknik Persembahan Elemen Pendidikan: Perbandingan Antara Komik Umum dan Komik Pendidikan. In 1st International Conference on Creative Media, Design and Technology (REKA2014) ,(p .25-27).Proceeding
Azman, F. N., Zaibon, S. B., & Shiratuddin, N. (2014). Exploring Digital Comics as an Edutainment Tool: An Overview. In Knowledge Management International Conference (KMICe) 2014,(p .589-594).Proceeding
Azman, F. N., Zaibon, S. B., & Shiratuddin, N. (2014). Elemen dan Implikasi Komik Pendidikan Terhadap Stigma Sosial Pembaca Malaysia: Isu dan Cadangan. In Proceeding of International Conference on Cyberology 2014(ICCA2014) (p .589-594).Proceeding
Azman, F. N., Dolhalit, M. L. & Salam, S. (2011). Basic Quran Recitation Multimedia Application for Malay-Speaking Readers Based On Meaningful Learning Approach: Analysis and Design. In 1st National Conference on Active Learning - NCAL 2011,(p .56-65).Proceeding
Azman, F. N., Dolhalit, M. L. & Shahbodin, F. (2010). Multimedia Tool For Basic Literacy: Adopting Applied Phonetics. In Malaysia International Centre for English Language Teaching 2010.Proceeding
Salam, S, Azman, F. N. & Abdullah, N.  (2006). Applying Memory Techniques in Designing a Multimedia Application for Learning Multiplication Tables. In Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and South-East Asia (GRAPHITE 2006)(p .177–181).Proceeding
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Supervisor for postgraduate students since 2007
  • Game-based Learning for Cyber-bullying Awareness (2018)
  • Impact of Humanized Chatbot for HCI Course (2019)
Teaching Experience
Subject Code Level
Advanced Human Computer Interaction MITM 5313 Masters
Motion Graphics BITE3623 Undergraduate (3rd Year)
3D Game Development BITE2623 Undergraduate (3rd Year)
Interactive Media Project Management BITM3113 Undergraduate (3rd Year)
Game Project Management BITE 3613 Undergraduate (3rd Year)
Computer Game Development BITM 3133 Undergraduate (3rd Year)
Human Computer Interaction BITM2313 Undergraduate (2nd Year)
Web Application Development BITM 2113 Undergraduate (2nd Year)
Computer Animation BITM 2213 Undergraduate (2nd Year)
E-Commerce and Web Design BITM2113 Undergraduate (2nd Year)
Interactive Media Authoring BITM 1123 Undergraduate (1st Year)
Multimedia Systems BITM 1113 Undergraduate (1st Year)
Programming Technique BITP 1113 Undergraduate (1st Year)
Dreamweaver Authoring Tool DITM 3612 Diploma (3rd Year)
Web Programming BITM2313 Diploma (2nd Year)
Multimedia Systems DITM 2113 Diploma (1st Year)
Programming Technique DITG 1113 Diploma (1st Year)